All the placement of objects and rooms has been programmed to take into account our choices. That was not the plan and it hasn't been made for this.Īll % calculations behind the curtain have been programmed for cards. But I doubt that this current game will change and adapt itself with more features looking like a tycoon management game as you are wishing. And to be honest, I'll be very pleased to know it too. If your intention is to ask if another game similar to this exists and where can it be found, that's fine for me. Yes, I'm asking for something different that has a similar premise. From the screens and genre tags, it gave the illusion of a different genre than I was expecting and that made me wonder if there were other games set in the same premise but provide the kind of gameplay I would enjoy way more than this. That doesn't mean I don't understand the mechanisms behind it. There are just aspects of this game that didn't click with me. I played until like 3 am last night and now I feel terrible because I have to work. Like others have been saying, it's too randomized. In other words, I cannot choose my starting cards and at intervals, I am not presented with an option to pick better cards. It does have a certain level of management involved while at the same time, you have very little control over your deck. I also play a lot of deckbuilding games but this game, you have to admit, is neither here nor there. Students, rooms you are placing and whatever, all elements are part of this challenge.īasically, it's a puzzle game made through a card game. The graphics are used to show the players the effects of the cards. If you don't see the game like this, you're missing the point. This is on what the whole game has been created. By drawing cards you have to complete the challenges. The challenge is based on the fact that you have decks of cards and you have objectives. You are asking for something completely different and the game hasn't been made with that plan or idea. Tl,dr: is - one map, one ruleset, vs a chain of maps, stacking +/- of each.This game is not a tycoon management game at all. To spice things up, you can choose to make things even more complicated for yourself from the get-go: your students could learn slower, the Evil Lord's progress is faster, magical "accidents" happen more frequently, you name it: while the main Student Career Challenge usually is your main focus, you can sprinkle on some Extra Campaign Headaches why don't you.Īt first, in the main menu, you're faced with a terrible decision: Campaign, or skir-Quick Play? Those effects cumulate, meaning, things can be stupidly easy at one point, then turn your whole campaign into a quagmire of hatred on the next map. style/deck-building dungeon crawling (VERY clumsy, rather rare, and unpolished btw!), and juggling ever-worsening Rimworld-like character traits - while the "Evil is coming!"-deadline keeps ticking down and you're supposed to fulfill up to 3 quests until you're forced to abandon your current University and start from scratch on the next map.ĭepending on your success with said quests (zero to 3), you'll then (possibly) choose a random "trait" book, and (certainly) a random "curse" book, taking the effect of both the books - and your graduated student's achievements - to the next map in your campaign. Spellcaster University mixes tower building (roughly think Fallout Shelter), rogue-like NPC events, occasional L.O.R.D. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities." - Game description on Steam TL,DR: Build your school, manage your budget, recruit teachers. "In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy.
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